3.07.2010

I’m sitting in a Starbucks. It’s a cold, rainy, night in Las Vegas, NV. I flew here this morning, by way of Los Angeles, CA, from Boston, MA at 5:00 AM this morning. I’m here to build a huge Rock Band stage for The Las Vegas Nightclub & Bar Convention and Tradeshow.

Without knowing any better, you might think that I'm living the same life i was a few months ago. Well, that’s true, but only partially. I don’t live here anymore. Instead of being here for a client, I am the client. It’s surreal, and kind of exhilarating. It’s something I've worked towards for a long time. Something I’ve always wanted. Something I plan on preserving for as long as I possibly can.

Well, that’s all wonderfully vague. It’s been a while since I wrote here and it will definitely be a while after this. Blogger is discontinuing it’s FTP publishing, which means I have to radically rebuild this site in the near future. I’ve already started working on it via WordPress, but I’m having a hard time giving up the control I’m used to having by hand coding everything. A lot of the WP options and features are really cool, things that would take me forever to hand code, but the trade off is that i don’t get to control every line of code. It’s like giving up my baby and I’m really struggling with it.

Anyway, back to what I was saying earlier.

Since I wrote here last I’ve gone from a fulltime professional freelancer to the fulltime Event Specialist for Harmonix Music Systems. Yes, you read that correctly. For 10 years I’ve worked incredibly hard as a freelancer, always just outside a legitimate, actual, job in the video game industry. Now I work for, easily, one of the coolest video game studios in existence. I’m busting my ass to keep it that way.

I’m still adjusting to being back in MA, but it’s my home state so it’s not difficult. Next month I’ll move into Cambridge proper and ditch the ridiculous commute I have at the moment. I say next month because I’ll be on the road for nearly all of March. If you’re out and about, swing past and say “hi”.

Dates: March 7th - March 10th
Event: The Las Vegas Bar & Nightclub Convention
Location: The Las Vegas Convention Center - Las Vegas NV

Dates: March 10th - March 22nd
Event: South By Southwest Music/Film/Interactive Conference and Festival
Location: The Austin Convention Center - Austin, TX

Dates: March 24th - March 28th
Event: PAX East (Penny Arcade eXposition)
Location: The Hynes Convention Center - Boston, MA

I’ll actually be involved in a lot of other events, but those are the major ones this month.

I’d like to think I'm transitioning well into my new position, but this month will put that to the test. Trial by fire, but all fire I’ve walked through in the past.

In other news:

  • The epic saga of my battle with Helio/Virgin Mobile/Sprint has come to an end. As expected, the doors will be shut on Helio forever in May. I’m glad I got out when I did. I carry an Eris now, chock full of Android, on Verizon. It’s really just a hold-over until Windows Phone 7 Series makes it’s debut. I will be all over that when it hits shelves. My experience with Helio has left me as kind of a buff on mobile technology. It’s been quite the fascination for me recently. I plan on writing up a recap of the saga and the absurdity of what I had to go through just to get off the sinking ship before I was pulled down with it

  • I need to buy a bike again. I haven’t ridden seriously since I was run down years ago (mangled me and my bike up pretty badly). With my relocation to Boston, it’s time to start cranking again.

  • I have a new love affair with Timbuk2. I carry a small, custom, TB2 laptop messenger everywhere now. It’s almost knocked my Ogio Hip Hop off it’s golden pedestal. I still consider the Hip Hop the greatest messenger bag ever created. My TB2 hasn’t been through everything my HH has though, so it remains to be seen if it can take top honors. I also have a large TB2 custom that I use for travel now. It is amazingly comfortable and the True Fit cam buckle is possibly the greatest invention in bag history. I can’t really say enough good things about TB2. If these two bags survive this month, they’ll become my new full time bags.

Well, that’s all for now. Build day for Bar & Nightclub starts at 8AM tomorrow and I have to walk back to the MGM Grand in the rain. Fun.


1.14.2010

So this is the new year. Again. 2009 was a hell of a year for me. My Rock Band year (but that's a different story/post/whatever). This year hasn't quite started like I was hoping, but I'm financially in better shape than I thought I would be. That's at least something. Once of the biggest "looking back" things I’ve been working on is how much I didn't write this year.

I'll clarify a bit. I actually did a lot of writing. In fact, I was published multiple times this year over on the RockBand.com 'Zine. I had a great time writing those articles and the response I got was overwhelmingly positive. I enjoy writing, a lot. The problem is that no one would know that from this website. This blog/journal/whatever it is offers pretty slim pickin's when it comes to providing solid examples of my literary pursuits. The site is obviously not finished, since work keeps me out on the road so much, but the reality is that there is a single overwhelming reason for the lack of creative writing.

Most of my inspiration for writing is born out of personal experience, as I imagine the case is for most writers. The issue, though, is that I can craft and revise my narrative very quickly in my head. Anyone who hangs out with me knows this. I have a penchant for delivering highly articulated rants and lengthy monologues within minutes of having my imagination sparked or my ire set aflame. Of course, I’m almost never behind a keyboard when this occurs. Even when I plot out the entire course, every detail, of an article in my head I’ll lose the majority of it before I can commit it to any kind of medium. If I could record my thoughts at time of conception, this website would be updated on a daily basis, if not moreso. I usually just find better things to do. My inspiration, or at least my desire to act upon it beyond thought or speech, is fleeting.

A good example is the post just before this one. That entire transcription, from start to finish, occurred in a matter of minutes in a Subway, over a foot-long turkey on wheat with lettuce, tomato, and honey mustard. My next destination just happened to be a Starbucks across the street so I was able to get it down and out quickly. Those are the kinds of things I compose in my mind every day, but never get into any kind of long term form. My next subject, distraction, anything, is just on the horizon and as soon as it comes into focus, the last one is lost.

Even now, in the sidebar of Windows Live Writer, are dozen of drafts for posts I started but never finished. It’s not that I didn’t want to; it’s just that the next best idea for one came on too quickly and I had to shift gears. It’s interesting to me because it’s pretty much the only area of my life where I don’t see a task all the way to its finish.

Something I like about myself, typically, is that I have a pretty strong OCD streak when it comes to my work. I am notoriously meticulous, almost to a fault. I will work to nail down every little detail, tweak every possible option, and adjust anything that can be. I subscribe to a simple philosophy: Perfection is unattainable, but that’s no reason not to try. The devil is in those details. This is especially true when it comes to consumer interaction. I’m tweaking and adjusting things they will never know about, but all those little things will contribute to a better overall experience. The consumer should be totally focused on that experience; the best possible result is what they should be walking away with. The downside is that people I work with think I’m an obsessive nutcase. A lot of people subscribe to a “good enough” mentality and that’s a very hard thing for me to do. My work is a reflection of me; It has to be the best it possibly can be every time.

Anyway, I’m like that it nearly all aspects of my life, except this one. This writing. It kills me. I’ll spend hours creating highly specialized metatags and non-existent sub-genres of music to keep my iTunes library in a ridiculously precise order. I even hacked in half-star ratings for more rating structure control. I can’t take 30 minutes to commit thought to word though.

Twitter helps a little bit. I’ll send the base ideas out for later cataloguing, hoping I can respark interest in a later date or letting me get the gist of something out there. It’s not a substitute, but at least it’s something. I suppose. It’s not like giving up twitter would help, all those things would just back up and get lost in my mental æther.

Let’s take a look at what I can remember (at the moment) not writing about this year:

  1. My Rock Band Year. (This may still happen)
  2. The total eclipse of Helio. (An ongoing battle)
  3. Hello East Coast, I missed you… kind of. (I’ve been back for two months)
  4. The Take Away. (Needs to still happen, more site related)
  5. Leaving Las Vegas, without the drinking myself to death part. (See “Hello East Coast”)
  6. Observations on human proximity.
  7. A guide for the unexpectedly freelance. (Been working on this for too long)
  8. “I just kind of fell into it.”: Observations on employment.

Alright, this is a great example right here. Everything prior to this sentence was written a week ago. A solid week. In that time I’ve wanted to write about like, 15 new things, but I knew I still had this to finish. At this point, having been removed from the writing and the mood I was in when I was composing, I, of course, am not nearly as committed to it as I was during mid-creation.

Fortunately, as I re-read this, I’m not completely disgusted by it (only partially). The fact that you’re reading it means that I didn’t hate it enough to not publish it and saw to it that I at least attempted to complete it. I suppose that’s a good start for the year.

I still have so much to do around here. Little things, like the fact that this site doesn’t display to my satisfaction on my netbook (right gutter needs to be narrowed) and that while my portfolio is constantly expanding I need to work on the fact that my professional persona is more than just the sum of my contracts. The cold, hard, facts only paint part of the picture. They are what I do, not who I am.

So, anyway. I have tons more to write about but this particular document it already an idiotically long wall of text. If you’re just scanning over it:

TLDR Version:

The writing process is the one aspect of what I do that constantly evades my meticulous, OCD, perfection seeking, nature. I’m working on it. I promise.


9.02.2009

I need to write this now while it’s still fresh in my mind.

This whole GameStop thing with exclusive pre-order game content is the worst thing to happen to videogames in a long time, if not ever.

Ok, yeah, I get it. GameStop must be sweating pretty bad over the slow shift to digital distribution. They’re also, of course, looking to solidify their place as the go-to retailer for videogames. That’s just business and any retailer has to form strategies like that. What’s bullshit though, is now game developers/publishers are essentially saying to game players “If you want the complete game, we get to dictate when and where you purchase said game.” and that’s not right. Sure, they made the game and can do whatever they want with it, but excluding actual game content/mechanics based on where a consumer purchases a game is pretty fucking low. That’s like a car dealer saying “If you want air conditioning, or anti-lock brakes, in your car, you have to preorder and buy your car here.” Are you kidding me? Sure, AC and ABS are not critical to the car functioning, but you’re removing choice from the consumer and that only ever breeds contempt for both the developer and the retailer.

Now, when it comes to consoles, it’s understood that there are going to be exclusivity deals. That’s the way it’s been since the old NES/SNES/Genesis days and i can understand that. But that’s choice. If you want blood and gory fatalities in your Mortal Kombat, you choose to buy the Genesis version. If you wanted tighter control and marginally better graphics, you choose to buy the SNES version. Hell, you could choose to buy both versions and you could choose to buy them anywhere you wanted. That’s choice. Even today, in the day of $300 consoles and $80 games it’s accepted that if you want to play the Joker in Batman: AA, you have to get the PS3 version. But that’s still choice. If i decide that playing the Joker is essential to my game play experience, i can buy a PS3 anytime i want, anywhere i want, and get access to it. This is a situation that nearly all gamers are familiar with. It’s rooted deep in the fragile psyche of the console fanboy. It’s fueled endless forum arguments. Add the PC to the mix and it’s really a war of the ages. It’s a war of choice though.

This GameStop crap removes that choice.

In a day where games alone can spiral upwards of $80 and bundles/collectors editions can cost more than the consoles themselves, is anyone really expected to pay for a game that’s missing content? (And I'm not talking about DLC that’s added later. We can choose to pay for that content if we feel it’s important.) Apparently we are. And I'm not talking about aesthetic content, ala Gears of War 2’s gold Lancer/Hammerburst, I'm talking about actual game play altering content and mechanics that is not made available any other way. Entire levels (Batman: AA), game play changing powers (InFamous), and game play altering mechanics (Dark Void) available only if you give up your ability to choose when and where you buy your game. This is a bad situation and it seems like it’s only going to get worse.

I’m all for pre-order and retailer specific incentives (Maxwell’s hat from Scribblenauts is a great example), but game play experience altering content is out of bounds, and just wrong. Denying players in-game content based on their chosen retailer and time of purchase is about as dirty and underhanded as you can possibly get. It’s a double sided deal (developer/retailer) and the only losers are the people who they both rely on to keep them in business, the game players.

Personally, I'm worried that a lot of games I'm looking forward to are going to fall into this BS trap. Assassin’s Creed 2, Red Dead Redemption, Lost Planet 2… please don’t let this happen. I was having a conversation today about AC2, probably my most looked forward to game at the moment, and how a GameStop pre-order exclusivity deal would probably prevent me from buying the game all together. I don’t want to pre-order. I don’t want to have to buy it at GameStop. I do want to play the complete AC2 experience. If there is additional content available for it, i do want the choice to purchase it as DLC or on an additional disc.

Game reviewers always talk about how it’s a great time for gamers because there is so much available, so many experiences to choose from. GameStop and developers/publishers that buy into this pre-order exclusivity crap are taking away that one thing all gamers should have the right to. The ability to choose what you play, how you play it, and when you play it.